榪囩▼錛?br />鍒╃敤鏁板瓧鎶鏈潵鍒涢犵殑鑹烘湳褰㈠紡鐨勬暣涓繃紼嬩篃鍙互縐頒負(fù)鏁板瓧鑹烘湳銆備緥濡傦紝鐢辮綆楁満鏉ユ覆
鏌撶殑鍔ㄧ敾鐗囷紝鏁板瓧闊充箰榪樻湁璁$畻鏈鴻璁$殑闆曞鍝佺瓑銆傝櫧鐒惰繖浜涗綔鍝佷細(xì)鍦ㄤ紶緇熷獟浠嬩腑鎾斁
婕旂粠錛堝鐢?shù)濯?jiǎng)錛屽綍闊沖甫錛屽ぇ鐞嗙煶闆曞埢錛夛紝浣嗘槸榪欎簺浣滃搧寰堝鏄撶敱鏁板瓧鎶鏈潵榪愮敤鐨勩?br />鍙︿竴涓緥瀛愬氨鏄細(xì)涓騫呯敱璁塊棶鑰呰璁$殑鍦ㄧ綉欏典笂鎾斁鐨勭敾錛屾垨鏄氳繃e-mail鏉ヤ氦嫻佺殑淇?br />鎭紝鐢辮鏈烘父鎴忎腑鍙戝嚭鐨勯煶涔愩傝繖浜涗緷鏃ф槸紱誨紑浜?jiǎn)鏁板瓧鎶鏈棤娉曞疄鐜扮殑鏁板瓧鑹烘湳浣滃搧銆?br />鎴戜滑鎰熷叴瓚g殑鏄暟瀛楁妧鏈槸濡備綍鏉ユ敼鍙樿壓鏈搧鐨勩傝繖縐嶆敼鍙樹笉鏄彈鍒頒紶緇熻壓鏈殑鍐插嚮灝?br />鏄帴鍙楁柊鐨勮瀺鍚堝皢鏄粏鑷磋屽張娣辮繙鐨勩?/p>
浜嬬墿鏈韓錛?br />鏈鍚庯紝閭d簺璁ㄨ鏁板瓧鎶鏈湰韜篃鍙互鎴愪負(fù)鏁板瓧鑹烘湳銆備竴騫呯敾鐢葷潃涓涓コ瀛愬湪浣跨敤ATM鏈哄櫒
鐨勶紝涓棣栨瓕鍞卞叧浜庤亰澶╁閮藉彲浠ヨ璁や負(fù)鏄暟瀛楄壓鏈傛暟瀛楁妧鏈笉搴旇鏂珷鍙栦箟鑰屾槸涔冭嚦
浜庤璁哄叾鎰忓浘銆傛垜浠浜庨氳繃浣滃搧鏈韓琛ㄨ揪浠涔堟洿鎰熷叴瓚o紝鏉ヨ浜涗粈涔堝叧浜庢暟鐮佹妧鏈殑
浜嬪拰瀹冨浜庝笘鐣岀殑閲嶅ぇ褰卞搷鍔涖?/p>
About Digital Art
AMODA defines digital art as art that uses digital technology in any of
three ways: as the product, as the process, or as the subject. These are
further described below.
This description is not intended to exclude but to encompass as much as is
reasonable. We seek to expand the public's definition of digital art (and
our own) in order to appreciate the truly vast and far-reaching impact of
digital technology on art, on the world, and on ourselves.
roduct
Art whose final form is digital in nature is digital art. These are works
that are viewed on a computer, such as software or web sites. This also
includes works that use nonstandard hardware, such as electronics and
robotics. The hardware need not be functional: a sculpture made of
integrated circuit boards could be considered digital art.
We feel that the expressive capabilities of this new medium have only been
touched upon, and so we are interested in seeing how artists express
themselves through it.
Process
Art that was created using digital technology in the process of its
creation would also be digital art. Obvious examples include
computer-generated animation, synthesized music, and computer-designed
sculpture. While these works might be presented in traditional media (e.g.
film, audio tape and marble), their production was facilitated by the use
of digital technology.
Less obvious examples include: a painting designed by visitors to a web
page; a play which reenacts an e-mail exchange; or music that samples
sounds from an arcade game. These are still works which could not exist
without digital technology to aid their production.
We are interested in how digital technology is altering the production of
art. This alteration can be subtle or profound, either by impacting
traditional production or allowing novel approaches.
Subject
Finally, art that addresses or discusses digital technology is also digital
art. A painting depicting a woman using an ATM machine, a bust of Alan
Turing, and song about chat rooms could all be considered digital art.
Digital technology need not be the focus of the piece, or even mentioned
intentionally. We are interested in works that, through their subject, say
something about digital technology and its impact on the world.
鏈枃寮曠敤鍦板潃錛?a >http://www.5cubic.com/article/2006/0802/article_79.html