/////////////////////////////////////////////////////////////////////////////
// Name:??????? minimal.cpp
// Purpose:???? Minimal wxWidgets sample
// Author:????? Julian Smart
// Modified by:
// Created:???? 04/01/98
// RCS-ID:????? $Id: minimal.cpp,v 1.67 2005/02/20 16:14:03 JS Exp $
// Copyright:?? (c) Julian Smart
// Licence:???? wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx/wx.h".
#include <string>
#include <iostream>
#include "wx/wxprec.h"
#ifdef __BORLANDC__
??? #pragma hdrstop
#endif
// for all others, include the necessary headers (this file is usually all you
// need because it includes almost all "standard" wxWidgets headers)
#ifndef WX_PRECOMP
??? #include "wx/wx.h"
#endif
// ----------------------------------------------------------------------------
// resources
// ----------------------------------------------------------------------------
// the application icon (under Windows and OS/2 it is in resources and even
// though we could still include the XPM here it would be unused)
#if !defined(__WXMSW__) && !defined(__WXPM__)
??? #include "sample.xpm"
#endif
// ----------------------------------------------------------------------------
// private classes
// ----------------------------------------------------------------------------
// Define a new application type, each program should derive a class from wxApp
class MyApp : public wxApp
{
public:
??? // override base class virtuals
??? // ----------------------------
??? // this one is called on application startup and is a good place for the app
??? // initialization (doing it here and not in the ctor allows to have an error
??? // return: if OnInit() returns false, the application terminates)
??? virtual bool OnInit();
};
// Define a new frame type: this is going to be our main frame
class MyFrame : public wxFrame
{
public:
??? // ctor(s)
??? MyFrame(const wxString& title);
?wxButton *WxButton1;
??? wxTextCtrl *wxTextCtrl1;
??????? wxTextCtrl *wxTextCtrl2;
??? // event handlers (these functions should _not_ be virtual)
??? void OnQuit(wxCommandEvent& event);
??? void OnAbout(wxCommandEvent& event);
void WxButton1Click(wxCommandEvent& event);
private:
??? // any class wishing to process wxWidgets events must use this macro
??? DECLARE_EVENT_TABLE()
};
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// IDs for the controls and the menu commands
enum
{
?ID_WXBUTTON1 = 1001,
??? // menu items
???
??? Minimal_Quit = wxID_EXIT,
??? // it is important for the id corresponding to the "About" command to have
??? // this standard value as otherwise it won't be handled properly under Mac
??? // (where it is special and put into the "Apple" menu)
??? Minimal_About = wxID_ABOUT
};
// ----------------------------------------------------------------------------
// event tables and other macros for wxWidgets
// ----------------------------------------------------------------------------
// the event tables connect the wxWidgets events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
??? EVT_MENU(Minimal_Quit,? MyFrame::OnQuit)
??? EVT_MENU(Minimal_About, MyFrame::OnAbout)
??? EVT_BUTTON(ID_WXBUTTON1,MyFrame::WxButton1Click)
END_EVENT_TABLE()
// Create a new application object: this macro will allow wxWidgets to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also implements the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
// not wxApp)
IMPLEMENT_APP(MyApp)
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// the application class
// ----------------------------------------------------------------------------
// 'Main program' equivalent: the program execution "starts" here
bool MyApp::OnInit()
{
??? // create the main application window
??? MyFrame *frame = new MyFrame(_T("helloworld-test"));
??? // and show it (the frames, unlike simple controls, are not shown when
??? // created initially)
??? frame->Show(true);
??? // success: wxApp::OnRun() will be called which will enter the main message
??? // loop and the application will run. If we returned false here, the
??? // application would exit immediately.
??? return true;
}
// ----------------------------------------------------------------------------
// main frame
// ----------------------------------------------------------------------------
// frame constructor
MyFrame::MyFrame(const wxString& title)
?????? : wxFrame(NULL, wxID_ANY, title)
{
??? // set the frame icon
??? SetIcon(wxICON(sample));
#if wxUSE_MENUS
??? wxMenu *fileMenu = new wxMenu;
??? wxMenu *helpMenu = new wxMenu;
??? helpMenu->Append(Minimal_About, _T("&About...\tF1"), _T("Show about dialog"));
??? fileMenu->Append(Minimal_Quit, _T("E&xit\tAlt-X"), _T("Quit this program"));
??? wxMenuBar *menuBar = new wxMenuBar();
??? menuBar->Append(fileMenu, _T("&系統"));
??? menuBar->Append(helpMenu, _T("&幫助"));
??? // ... and attach this menu bar to the frame
??? SetMenuBar(menuBar);
??
#endif // wxUSE_MENUS
#if wxUSE_STATUSBAR
??? // create a status bar just for fun (by default with 1 pane only)
??? CreateStatusBar(2);
??? SetStatusText(_T("helloworld-test"));
#endif // wxUSE_STATUSBAR
?wxPanel* p = new wxPanel(this, -1);
? ?wxBoxSizer *topsizer = new wxBoxSizer( wxVERTICAL );
? ?
? ?
/*? ? topsizer->Add(
??? new wxStaticText( p, wxID_ANY, _T("An explanation (wxALIGN_RIGHT).") ),
??? wxSizerFlags().Align(wxALIGN_RIGHT).Border(wxALL & ~wxBOTTOM, 5));
? topsizer->Add(
??? new wxTextCtrl( p, wxID_ANY, _T("My text (wxEXPAND)."), wxDefaultPosition, wxSize(100,60), wxTE_MULTILINE),
??? wxSizerFlags(1).Expand().Border(wxALL, 5));
? wxBoxSizer *statsizer = new wxStaticBoxSizer(
??? new wxStaticBox(p, wxID_ANY, _T("A wxStaticBoxSizer")), wxVERTICAL );
? statsizer->Add(
??? new wxStaticText(p, wxID_ANY, _T("And some TEXT inside it")),
??? wxSizerFlags().Center().Border(wxALL, 30));
? topsizer->Add(
??? statsizer,
??? wxSizerFlags(1).Expand().Border(wxALL, 10));*/
? ?
? ?
??? wxGridSizer *gridsizer = new wxGridSizer(2, 5, 5);
???
??? gridsizer->Add(new wxStaticText(p, wxID_ANY, _T("Label")),
?????????????????? wxSizerFlags().Align(wxALIGN_RIGHT | wxALIGN_CENTER_VERTICAL));
?????????????????? wxTextCtrl1 = new wxTextCtrl(p, wxID_ANY, _T(""));
??? gridsizer->Add(wxTextCtrl1,
?????????????????? wxSizerFlags(1).Align(wxGROW | wxALIGN_CENTER_VERTICAL));
??? gridsizer->Add(new wxStaticText(p, wxID_ANY, _T("Another label")),
?????????????????? wxSizerFlags().Align(wxALIGN_RIGHT | wxALIGN_CENTER_VERTICAL));
??????????????????
?????????????????? wxTextCtrl2 = new wxTextCtrl(p, wxID_ANY, _T(""));
??????????????????
??? gridsizer->Add(wxTextCtrl2,
?????????????????? wxSizerFlags(1).Align(wxGROW | wxALIGN_CENTER_VERTICAL));
??? gridsizer->Add(new wxStaticText(p, wxID_ANY, _T("Final label")),
?????????????????? wxSizerFlags().Align(wxALIGN_RIGHT | wxALIGN_CENTER_VERTICAL));
??? gridsizer->Add(new wxTextCtrl(p, wxID_ANY, _T("")),
?????????????????? wxSizerFlags().Align(wxGROW | wxALIGN_CENTER_VERTICAL));
???? topsizer->Add(
??????? gridsizer,
??????? wxSizerFlags().Proportion(1).Expand().Border(wxALL, 10));
???????
???? wxBoxSizer *button_box = new wxBoxSizer( wxHORIZONTAL );
? button_box->Add(
???? new wxButton( p, wxID_ANY, _T("Two buttons in a box") ),
???? wxSizerFlags().Border(wxALL, 7));
????
?
? ?WxButton1 = new wxButton(p, ID_WXBUTTON1, _T("WxButton1"), wxPoint(142,184), wxSize(75,25), 0, wxDefaultValidator, wxT("WxButton1"));
?
?????? button_box->Add(WxButton1,? wxSizerFlags().Border(wxALL, 7));
? button_box->Add(
???? new wxButton( p, wxID_ANY, _T("(wxCENTER)") ),
???? wxSizerFlags().Border(wxALL, 7));
? topsizer->Add(button_box, wxSizerFlags().Center());
? p->SetSizer( topsizer );
?
? ??? topsizer->SetSizeHints( this );
???
}
// event handlers
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
??? // true is to force the frame to close
??? Close(true);
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
??? wxString msg;
??? msg.Printf( _T("helloworld-test.\n")
??????????????? _T("helloworld-test"));
???????????????
??? wxMessageBox(msg, _T("About Minimal"), wxOK | wxICON_INFORMATION, this);
}
void MyFrame::WxButton1Click(wxCommandEvent&? WXUNUSED(event))
{
?
?wxString n1 = wxTextCtrl1->GetValue();
?wxString n2 = wxTextCtrl1->GetValue();
?std::string nx = (std::string)n1;
?std::cout << nx <<std::endl;
?wxString msg;
?msg.Printf( _T(n1));
??? wxMessageBox(msg, _T("About Minimal"), wxOK | wxICON_INFORMATION, this);
}