用Java3D寫了一個(gè)金字塔
打開eclipose3.1,進(jìn)入界面。點(diǎn)擊File->new->class彈出對(duì)話框,寫好你要建立的類文件名TestPyramid。
然后寫入代碼:
//1
引入我們要調(diào)用的包:
import java.applet.Applet; import java.awt.BorderLayout; import java.awt.Frame; import java.awt.GraphicsConfiguration;
import com.sun.j3d.utils.applet.MainFrame; import com.sun.j3d.utils.geometry.ColorCube; import com.sun.j3d.utils.universe.*; import com.sun.j3d.utils.behaviors.mouse.*; import javax.media.j3d.*; import javax.vecmath.*;
import java.awt.event.*; import java.util.Enumeration;
//2.
現(xiàn)在我們正式開動(dòng)了。先寫一個(gè)我們要展現(xiàn)的金字塔。
public class TestPyramid extends Applet {
Shape3D createPyramid() //
因?yàn)槲覀円獎(jiǎng)?chuàng)建的金字塔是Shape3D類型。
{
IndexedTriangleArray pyGeom =
new IndexedTriangleArray(5, GeometryArray.COORDINATES
| GeometryArray.COLOR_3
, 18);
//
這是用數(shù)組來創(chuàng)建一連串三角形的函數(shù)。其中5是我們創(chuàng)建模型所需的頂點(diǎn)數(shù)
// GeometryArray.COORDINATES
是用坐標(biāo)點(diǎn)來構(gòu)建面。
// 18
是來構(gòu)建這個(gè)金字塔所用到的索引點(diǎn)數(shù)。
//
定義5個(gè)頂點(diǎn)
pyGeom.setCoordinate(0,new Point3f( 0.0f, 0.7f, 0.0f));
pyGeom.setCoordinate(1,new Point3f( -0.4f, 0.0f, -0.4f));
pyGeom.setCoordinate(2,new Point3f( -0.4f, 0.0f, 0.4f));
pyGeom.setCoordinate(3,new Point3f( 0.4f, 0.0f, 0.4f));
pyGeom.setCoordinate(4,new Point3f( 0.4f, 0.0f, -0.4f));
//
構(gòu)建第一個(gè)三角形面。
pyGeom.setCoordinateIndex(0,0);
pyGeom.setCoordinateIndex(1,1);
pyGeom.setCoordinateIndex(2,2);
pyGeom.setCoordinateIndex(3,0);
pyGeom.setCoordinateIndex(4,2);
pyGeom.setCoordinateIndex(5,3);
pyGeom.setCoordinateIndex(6,0);
pyGeom.setCoordinateIndex(7,3);
pyGeom.setCoordinateIndex(8,4);
pyGeom.setCoordinateIndex(9,0);
pyGeom.setCoordinateIndex(10,4);
pyGeom.setCoordinateIndex(11,1);
pyGeom.setCoordinateIndex(12,1);
pyGeom.setCoordinateIndex(13,4);
pyGeom.setCoordinateIndex(14,2);
pyGeom.setCoordinateIndex(15,4);
pyGeom.setCoordinateIndex(16,3);
pyGeom.setCoordinateIndex(17,2);
Color3f c = new Color3f(0.6f,0.5f,0.55f);
pyGeom.setColor(0,c);
pyGeom.setColor(1,c);
pyGeom.setColor(2,c);
pyGeom.setColor(3,c);
pyGeom.setColor(4,c);
Shape3D pyramid = new Shape3D(pyGeom);
return pyramid;
}
//3.
創(chuàng)建視景根節(jié)點(diǎn)
public BranchGroup createSceneGraph()
{
//
創(chuàng)建視景根節(jié)點(diǎn)
BranchGroup objRoot = new BranchGroup();
TransformGroup objRotate = new TransformGroup();
objRotate.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
objRotate.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
objRoot.addChild(objRotate);
objRotate.addChild(createPyramid());
MouseRotate myMouseRotate = new MouseRotate();
myMouseRotate.setTransformGroup(objRotate);
myMouseRotate.setSchedulingBounds(new BoundingSphere());
objRoot.addChild(myMouseRotate);
//
讓Java3D預(yù)先優(yōu)化
objRoot.compile();
return objRoot;
}
//4.
在初始化函數(shù)中配置Applet顯示
public TestPyramid()
{
setLayout(new BorderLayout());
GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration();
Canvas3D canvas3D = new Canvas3D(config);
add("Center",canvas3D);
BranchGroup scene = createSceneGraph();
//SimpleUniverse
是一個(gè)方便的工具類
SimpleUniverse simpleU = new SimpleUniverse(canvas3D);
simpleU.getViewingPlatform().setNominalViewingTransform();
simpleU.addBranchGraph(scene);
}
//5.
最后。
public static void main(String[] args)
{
Frame frame = new MainFrame(new TestPyramid(),256,256);
}
}
運(yùn)行結(jié)果如圖所示:
