javascript對象的創建
JavaScript中定義對象的幾種方式(JavaScript中沒有類的概念,只有對象):
1) 基于已有對象擴充其屬性和方法:
var object = new Object();
object.name = "zhangsan";
object.sayName = function(name)
{
this.name = name;
alert(this.name);
}
object.sayName("lisi");
2)工廠方式
//工廠方式創建對象
/*
function createObject()
{
var object = new Object();
object.username = "zhangsan";
object.password = "123";
object.get = function()
{
alert(this.username + ", " + this.password);
}
return object;
}
var object1 = createObject();
var object2 = createObject();
object1.get();
帶參數的構造方法:
function createObject(username, password)
{
var object = new Object();
object.username = username;
object.password = password;
object.get = function()
{
alert(this.username + ", " + this.password);
}
return object;
}
var object1 = createObject("zhangsan", "123");
object1.get();
讓一個函數對象被多個對象所共享,而不是每一個對象擁有一個函數對象。
function get()
{
alert(this.username + ", " + this.password);
}
function createObject(username, password)
{
var object = new Object();
object.username = username;
object.password = password;
object.get = get;
return object;
}
var object = createObject("zhangsan", "123");
var object2 = createObject("lisi", "456");
object.get();
object2.get();
3)構造函數方式
function Person()
{
//在執行第一行代碼前,js引擎會為我們生成一個對象
this.username = "zhangsan";
this.password = "123";
this.getInfo = function()
{
alert(this.username + ", " + this.password);
}
//此處有一個隱藏的return語句,用于將之前生成的對象返回
}
var person = new Person();
person.getInfo();
可以在構造對象時傳遞參數
function Person(username, password)
{
this.username = username;
this.password = password;
this.getInfo = function()
{
alert(this.username + ", " + this.password);
}
}
var person = new Person("zhangsan", "123");
person.getInfo();
4)原型(“prototype”)方式
//使用原型(prototype)方式創建對象
/*
function Person()
{
}
Person.prototype.username = "zhangsan";
Person.prototype.password = "123";
Person.prototype.getInfo = function()
{
alert(this.username + ", " + this.password);
}
var person = new Person();
var person2 = new Person();
person.username = "lisi";
person.getInfo();
person2.getInfo();
*/
function Person()
{
}
Person.prototype.username = new Array();
Person.prototype.password = "123";
Person.prototype.getInfo = function()
{
alert(this.username + ", " + this.password);
}
var person = new Person();
var person2 = new Person();
person.username.push("zhangsan");
person.username.push("lisi");
person.password = "456";
person.getInfo();
person2.getInfo();
如果使用原型方式對象,那么生成的所有對象會共享原型中的屬性,這樣一個對象改變了該屬性也會反應到其他對象當中。
單純使用原型方式定義對象無法在構造函數中為屬性賦初值,只能在對象生成后再去改變屬性值。
使用原型+構造函數方式來定義對象,對象之間的屬性互不干擾,各 個對象間共享同一個方法
//使用原型+構造函數方式來定義對象
function Person()
{
this.username = new Array();
this.password = "123";
}
Person.prototype.getInfo = function()
{
alert(this.username + ", " + this.password);
}
var p = new Person();
var p2 = new Person();
p.username.push("zhangsan");
p2.username.push("lisi");
p.getInfo();
p2.getInfo();
5)動態原型方式:在構造函數中通過標志量讓所有對象共享一個方法,而每個對象擁有自己的屬性。
function Person()
{
this.username = "zhangsan";
this.password = "123";
if(typeof Person.flag == "undefined")
{
alert("invoked");
Person.prototype.getInfo = function()
{
alert(this.username + ", " + this.password);
}
Person.flag = true;
}
}
var p = new Person();
var p2 = new Person();
p.getInfo();
p2.getInfo();
JavaScript中的繼承。
1) 對象冒充
//繼承第一種方式:對象冒充
function Parent(username)
{
this.username = username;
this.sayHello = function()
{
alert(this.username);
}
}
function Child(username, password)
{
//下面三行代碼是最關鍵的代碼
this.method = Parent;
this.method(username);
delete this.method;
this.password = password;
this.sayWorld = function()
{
alert(this.password);
}
}
var parent = new Parent("zhangsan");
var child = new Child("lisi", "1234");
parent.sayHello();
child.sayHello();
child.sayWorld();
2) call方法方式。
call方法是Function對象中的方法,因此我們定義的每個函數都擁有該方法。可以通過函數名來調用call方法,call方法的第一個參數會被傳遞給函數中的this,從第2個參數開始,逐一賦值給函數中的參數。
//使用call方式實現對象的繼承
function Parent(username)
{
this.username = username;
this.sayHello = function()
{
alert(this.username);
}
}
function Child(username, password)
{
Parent.call(this, username);
this.password = password;
this.sayWorld = function()
{
alert(this.password);
}
}
var parent = new Parent("zhangsan");
var child = new Child("lisi", "123");
parent.sayHello();
child.sayHello();
child.sayWorld();
3) apply方法方式
//使用apply方法實現對象繼承
function Parent(username)
{
this.username = username;
this.sayHello = function()
{
alert(this.username);
}
}
function Child(username, password)
{
Parent.apply(this, new Array(username));
this.password = password;
this.sayWorld = function()
{
alert(this.password);
}
}
var parent = new Parent("zhangsan");
var child = new Child("lisi", "123");
parent.sayHello();
child.sayHello();
child.sayWorld();
4)原型鏈方式(無法給構造函數傳參數)
//使用原型鏈(prototype chain)方式實現對象繼承
function Parent()
{
}
Parent.prototype.hello = "hello";
Parent.prototype.sayHello = function()
{
alert(this.hello);
}
function Child()
{
}
Child.prototype = new Parent();
Child.prototype.world = "world";
Child.prototype.sayWorld = function()
{
alert(this.world);
}
var child = new Child();
child.sayHello();
child.sayWorld();
5)混合方式(推薦)
//使用混合方式實現對象繼承(推薦)
function Parent(hello)
{
this.hello = hello;
}
Parent.prototype.sayHello = function()
{
alert(this.hello);
}
function Child(hello, world)
{
Parent.call(this, hello);
this.world = world;
}
Child.prototype = new Parent();
Child.prototype.sayWorld = function()
{
alert(this.world);
}
var child = new Child("hello", "world");
child.sayHello();
child.sayWorld();