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    隨筆 - 67  文章 - 79  trackbacks - 0
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    Basic options
    -------------

    BUILD=debug
    編譯調(diào)試版本,因?yàn)榧尤肓苏{(diào)試信息,所以文件比較大。
      Builds debug version of the library (default is 'release'). This affects
      name of the library ('d' is appended), __WXDEBUG__ is defined and debug
      information compiled into object files and the executable.

    SHARED=0
    生成動(dòng)態(tài)鏈接庫(kù)的版本。動(dòng)態(tài)鏈接庫(kù)是很有用的,特別是使用LGPL的開(kāi)發(fā)庫(kù)的時(shí)候,都要變成動(dòng)態(tài)庫(kù),才可以商業(yè)用。
      Build static libraries instead of DLLs. By default, DLLs are built
      (SHARED=1).

    UNICODE=1
    本人是中國(guó)人,自然要選這個(gè),就是學(xué)的時(shí)候要注意的東西多一寫(xiě),但總比以后不習(xí)慣強(qiáng)。
      To build Unicode versions of the libraries, add UNICODE=1 to make invocation
      (default is UNICODE=0). If you want to be able to use Unicode version on
      Windows9x, you will need to set MSLU=1 as well.

      This option affect name of the library ('u' is appended) and the directory
      where the library and setup.h are store (ditto).

    WXUNIV=1
    就是不讓wx使用native的樣式,使用統(tǒng)一的樣式——跟人感覺(jué)不好看,但是后項(xiàng)開(kāi)發(fā)的時(shí)候會(huì)比較方便,以為不用考慮各種gui元素的定位引起問(wèn)題了。
      Build wxUniversal instead of native wxMSW (see
     
    http://www.wxwidgets.org/wxuniv.htm for more information).

    Advanced options
    ----------------

    MONOLITHIC=1
    把所有的庫(kù)都變?cè)谝粋€(gè)文件中。
      Starting with version 2.5.1, wxWidgets has the ability to be built as
      several smaller libraries instead of single big one as used to be the case
      in 2.4 and older versions. This is called "multilib build" and is the
      default behaviour of makefiles. You can still build single library
      ("monolithic build") by setting MONOLITHIC variable to 1.

    USE_GUI=0
    不用gui模式,編寫(xiě)命令行的程序。
      Disable building GUI parts of the library, build only wxBase components used
      by console applications. Note that if you leave USE_GUI=1 then both wxBase
      and GUI libraries are built. If you are building monolithic library, then
      you should set wxUSE_GUI to 1 in setup.h.

    USE_OPENGL=1
    自帶opengl支持
      Build wxmsw25_gl.lib library with OpenGL integration class wxGLCanvas.
      You must also modify your setup.h to #define wxUSE_GLCANVAS 1. Note that
      OpenGL library is always built as additional library, even in monolithic
      build!

    USE_ODBC=1
    自帶odbc支持
      Build two additional libraries in multilib mode, one with database
      classes and one with wxGrid database support. You must
      #define wxUSE_ODBC 1 in setup.h

    USE_HTML=0
    不用html庫(kù)
      Do not build wxHTML library. If MONOLITHIC=1, then you must also
      #define wxUSE_HTML 1 in setup.h.

    USE_XRC=0
    不用xrc庫(kù)。xrc是wx為了避免在不同的gui系統(tǒng)上程序元素之間的配合特別是定位的問(wèn)題而提供的基于XML的用戶(hù)界面標(biāo)記語(yǔ)言,通過(guò)定義不同系統(tǒng)上不同的xml樣式,來(lái)解決問(wèn)題,有點(diǎn)類(lèi)似于換膚。和xul還有xaml有點(diǎn)類(lèi)似。
      Do not build XRC resources library. If MONOLITHIC=1, then you must also
      #define wxUSE_HTML 1 in setup.h.

    RUNTIME_LIBS=static
    不太明白。
      Links static version of C and C++ runtime libraries into the executable, so
      that the program does not depend on DLLs provided with the compiler (e.g.
      Visual C++'s msvcrt.dll or Borland's cc3250mt.dll).
      Caution: Do not use static runtime libraries when building DLL (SHARED=1)!

    MSLU=1
    不是像找麻煩開(kāi)發(fā)win98程序的人就不用管了。
      Enables MSLU (Microsoft Layer for Unicode). This setting makes sense only if
      used together with UNICODE=1. If you want to be able to use Unicode version
      on Windows9x, you will need MSLU (Microsoft Layer for Unicode) runtime DLL
      and import lib.  The former can be downloaded from Microsoft, the latter is
      part of the latest Platform SDK from Microsoft (see msdn.microsoft.com for
      details). An alternative implementation of import library can be downloaded
      from
    http://libunicows.sourceforge.net - unlike the official one, this one
      works with other compilers and does not require 300+ MB Platform SDK update.

    DEBUG_FLAG=0
    DEBUG_FLAG=1
      If set to 1, define __WXDEBUG__ symbol, append 'd' to library name and do
      sanity checks at runtime. If set to 0, don't do it. By default, this is
      governed by BUILD option (if 'debug', DEBUG_FLAG=1, if 'release' it is 0),
      but it is sometimes desirable to modify default behaviour and e.g. define
      __WXDEBUG__ even in release builds.

    DEBUG_INFO=0
    DEBUG_INFO=1
      Same as DEBUG_FLAG in behaviour, this option affects whether debugging
      information is included in the executable or not.

    VENDOR=<your company name>
      Set this to a short string identifying your company if you are planning to
      distribute wxWidgets DLLs with your application. Default value is 'custom'.
      This string is included as part of DLL name. wxWidgets DLLs contain compiler
      name, version information and vendor name in them. For example
      wxmsw250_core_bcc_custom.dll is one of DLLs build using Borland C++ with
      default settings. If you set VENDOR=mycorp, the name will change to
      wxmsw250_core_bcc_mycorp.dll.

    CFG=<configuration name>
      Sets configuration name so that you can have multiple wxWidgets builds with
      different setup.h settings coexisting in same tree. See "Object and library
      directories" below for more information.
    posted on 2007-12-24 13:40 zarra 閱讀(716) 評(píng)論(0)  編輯  收藏

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