一.實(shí)現(xiàn)復(fù)合模式
復(fù)合模式能夠把集合中的對(duì)象組合在一起,并且以某種方式與整個(gè)組交互,這種交互式類(lèi)似于同組中的單個(gè)成員進(jìn)行交互。
package com.aspectj;

import java.util.Enumeration;
import java.util.Vector;
import java.util.WeakHashMap;


public abstract aspect CompositePattern
{

public interface Component
{}

protected interface Composite extends Component
{}

protected interface Leaf extends Component
{}
private WeakHashMap perComponentChildren = new WeakHashMap();

private Vector getChildren(Component s)
{
Vector children = (Vector) perComponentChildren.get(s);

if (children == null)
{
children = new Vector();
perComponentChildren.put(s, children);
}
return children;
}

public void addChild(Composite composite , Component component)
{
getChildren(composite).add(component);
}

public void removeChild(Composite composite , Component component)
{
getChildren(composite).remove(component);
}

public Enumeration getAllChildren(Component c)
{
return getChildren(c).elements();
}

public interface Visitor
{
public void doOperation(Component c);
}

public void recurseOperation(Component c , Visitor v)
{

for (Enumeration enums = getAllChildren(c) ; enums.hasMoreElements();)
{
Component child = (Component) enums.nextElement();
v.doOperation(child);
}
}

public interface FunctionVisitor
{
public Object doFunction(Component c);
}

public Enumeration recurseFunction(Component c , FunctionVisitor fv)
{
Vector results = new Vector();

for (Enumeration enums = getAllChildren(c) ; enums.hasMoreElements();)
{
Component child = (Component) enums.nextElement();
results.add(fv.doFunction(child));
}
return results.elements();
}
}

package com.aspectj;

import java.io.PrintStream;


public aspect GraphicComposite extends CompositePattern
{
declare parents:Window implements Composite;
declare parents:Line implements Leaf;
declare parents:Rectangle implements Leaf;


public void Component.draw(PrintStream s)
{
s.println("Drawing:" + this);
}

public void Composite.draw(final PrintStream s)
{
s.println("Composite:" + this);

GraphicComposite.aspectOf().recurseOperation(this , new Visitor()
{

public void doOperation(Component c)
{
c.draw(s);
}
});
}

public void Leaf.draw(PrintStream s)
{
s.println("Drawing Leaf: " + this);
}
}

二.實(shí)現(xiàn)享元模式
享元模式提供了一些機(jī)制,利用這些機(jī)制通過(guò)在合適的地方共享對(duì)象,可以把細(xì)粒度的對(duì)象納入到OO設(shè)計(jì)中,而不會(huì)帶來(lái)資源和性能損失。重型對(duì)象潛在地通過(guò)許多享元對(duì)象來(lái)封裝要引用的實(shí)際數(shù)據(jù)。
package com.aspectj;

import java.util.Hashtable;

public abstract aspect FlyweightPattern


{
private Hashtable flyweightPool = new Hashtable();

public interface Flyweight

{
};
protected abstract pointcut flyweightCreation(Object key);
Object around(Object key) : flyweightCreation(key) && !within(com.oreilly.aspectjcookbook.oopatterns.FlyweightPattern+)

{
return this.checkFlyweight(key);
}

/** *//**
* Applies the flyweight checking policy.
*
* @param key
* The key that determines whether a new flyweight should be
* created or not
* @return The new object that could be a flyweight or a new instance.
*/
public synchronized Flyweight checkFlyweight(Object key)

{
if (flyweightPool.containsKey(key))

{
return (Flyweight) flyweightPool.get(key);
}
else

{
Flyweight flyweight = createNewFlyweight(key);
flyweightPool.put(key, flyweight);
return flyweight;
}
}
protected abstract Flyweight createNewFlyweight(Object key);
}

FlyweightPattern抽象方面包含一個(gè)享元池集合。這個(gè)集合會(huì)記住已經(jīng)創(chuàng)建的重型對(duì)象,因此,在可用時(shí),可以把享元設(shè)置成現(xiàn)有的重型對(duì)象。
由于抽象方面不知道如何創(chuàng)建不同的具有享元對(duì)象,所以它定義了一個(gè)抽象方法createNewFlyweight(...)。
同時(shí)還包含flyweightCreation(Object)抽象切入點(diǎn),它用于捕獲何時(shí)創(chuàng)建被指定為享元的對(duì)象。這個(gè)切入點(diǎn)使用關(guān)聯(lián)的around()通知,允許FlyweightPattern重寫(xiě)享元對(duì)象的創(chuàng)建,使用checkFlyweight(...)方法通過(guò)檢查是否可以利用現(xiàn)有的重型對(duì)象來(lái)設(shè)計(jì)模式的規(guī)則,從而根據(jù)需要?jiǎng)?chuàng)建新的重型對(duì)象。
package com.aspectj;

public aspect PrintableCharacterFlyweight extends FlyweightPattern


{
declare parents : PrintableCharacter implements Flyweight;

protected pointcut flyweightCreation(Object key) : call(public com.oreilly.aspectjcookbook.PrintableCharacter.new(Character)) && args(key);
protected Flyweight createNewFlyweight(Object key)

{
return new PrintableCharacter((Character) key);
}
}

三.實(shí)現(xiàn)適配器模式
適配器模式提供一種方式,把從一個(gè)類(lèi)發(fā)送的消息更改成為真正的目標(biāo)類(lèi)所期待的消息,使消息適合于兩個(gè)粘連在一起。
package com.aspectj;

public aspect PrinterScreenAdapter


{
declare parents : Screen implements Printer;

public void Screen.print(String s)

{
outputToScreen(s);
}
}
四.實(shí)現(xiàn)橋接模式
橋接模式把類(lèi)與一種特定實(shí)現(xiàn)的底層特征分離開(kāi),使得可以應(yīng)用不同的實(shí)現(xiàn),而不會(huì)影響類(lèi)的客戶(hù)。
package com.aspectj;

public class Window


{
public void drawText(String text)

{
}
public void drawRect()

{
}
}
package com.aspectj;

public aspect XWindowBridge perthis(captureAllBridgedCalls())


{
private XWindow imp = new XWindow();
public pointcut captureDrawText(String text) : execution(public void Window.drawText(String)) && args(text);
public pointcut captureDrawRect() : execution(public void Window.drawRect());
public pointcut captureAllBridgedCalls() : captureDrawText(String) || captureDrawRect();
void around(String text) : captureDrawText(text)

{
imp.drawText(text);
}
void around() : captureDrawRect()

{
imp.drawLine();
imp.drawLine();
imp.drawLine();
imp.drawLine();
}
}


XWindowBridge方面捕獲需要導(dǎo)向XWindow類(lèi)上特定調(diào)用的Window類(lèi)上的所有方法。例如,Window類(lèi)上的drawRect()方法會(huì)在XWindow類(lèi)上產(chǎn)生4個(gè)調(diào)用,但是通過(guò)使用橋接模式,Window類(lèi)不必將這些調(diào)用硬編碼進(jìn)它的行為中。
通過(guò)使用prethis(...)方面實(shí)例化策略,將會(huì)為通過(guò)captureAllBridgedCalls()切入點(diǎn)指定的每個(gè)新的橋接Window對(duì)象創(chuàng)建一個(gè)新方面。這意味著每個(gè)Window對(duì)象都有它自己的XWindow實(shí)現(xiàn)對(duì)象的副本。
五.實(shí)現(xiàn)裝飾模式
裝飾模式擴(kuò)展了類(lèi)方法的行為,同時(shí)維持其現(xiàn)有的公共接口,而無(wú)需類(lèi)知道或關(guān)心擴(kuò)展。
package com.aspectj;

public abstract aspect DecoratorPattern


{
public interface DecoratedComponent

{
};
private boolean DecoratedComponent.decorated = false;
public void DecoratedComponent.setDecorated(boolean decorated)

{
this.decorated = decorated;
}
public boolean DecoratedComponent.isDecorated()

{
return this.decorated;
}
}

package com.aspectj;

public aspect TextDisplayDecorator extends DecoratorPattern


{
declare parents : TextDisplay implements DecoratedComponent;

public pointcut selectDecorators(Object object) : call(public void TextDisplay.display(String))
&& target(object);
before(Object object) : selectDecorators(object) && if(((DecoratedComponent)object).isDecorated())

{
System.out.print("<Decoration>");
}
after(Object object) : selectDecorators(object) && if(((DecoratedComponent)object).isDecorated())

{
System.out.print("</Decoration>");
}
}

package com.aspectj;

public class TextDisplay


{
public void display(String text)

{
System.out.print(text);
}
}
六.實(shí)現(xiàn)代理模式
代理模式允許開(kāi)發(fā)人員提供代理對(duì)象來(lái)代替實(shí)際的對(duì)象,以防需要委托或控制對(duì)真實(shí)對(duì)象的訪問(wèn)。
package com.aspectj;

import org.aspectj.lang.JoinPoint;

public abstract aspect ProxyPattern


{

protected interface Subject

{
}

protected abstract pointcut requestTriggered();

private pointcut accessByCaller(Object caller) : requestTriggered() && this(caller);
private pointcut accessByUnknown() : requestTriggered() && !accessByCaller(Object);

Object around(Object caller, Subject subject) : accessByCaller(caller)
&& target(subject)

{
if (reject(caller, subject, thisJoinPoint))

{
return rejectRequest(caller, subject, thisJoinPoint);
}
else if (delegate(caller, subject, thisJoinPoint))

{
return delegateRequest(caller, subject, thisJoinPoint);
}

return proceed(caller, subject);
}
Object around(Subject subject) : accessByUnknown()
&& target(subject)

{
// Without a caller then reject does not really make sense
// as there is no way of deciding to reject or not
if (delegate(null, subject, thisJoinPoint))

{
return delegateRequest(null, subject, thisJoinPoint);
}

return proceed(subject);
}

protected abstract boolean reject(
Object caller,
Subject subject,
JoinPoint joinPoint);

protected abstract boolean delegate(
Object caller,
Subject subject,
JoinPoint joinPoint);

protected abstract Object rejectRequest(
Object caller,
Subject subject,
JoinPoint joinPoint);

protected abstract Object delegateRequest(
Object caller,
Subject subject,
JoinPoint joinPoint);
}

代理模式的抽象方面定義封裝了Subject()的角色,它應(yīng)用于需要定義代理邏輯的對(duì)象。對(duì)于可能應(yīng)用代理的兩種情況(委托和保護(hù))中的任何一個(gè)情況,都存在一條定義的路徑。通過(guò)它來(lái)檢查和委托或者拒絕對(duì)主題的調(diào)用,這取決于繼承子方面中包含的邏輯。
代理模式的這個(gè)方面實(shí)現(xiàn)的最重要的優(yōu)點(diǎn)是:目標(biāo)應(yīng)用程序的原始類(lèi)不必知道將在代理情況下涉及它們。這是絕對(duì)關(guān)鍵的,因?yàn)檫@可以保護(hù)應(yīng)用程序中的對(duì)象集合的安全,并其他代理敏感的考慮事項(xiàng)不會(huì)影響原始類(lèi)的設(shè)計(jì)目標(biāo)。
package com.aspectj;

import org.aspectj.lang.JoinPoint;

public aspect DelegationProxy extends ProxyPattern


{
declare parents : RealSubject implements Subject;

protected pointcut requestTriggered() : call(* RealSubject.write(..));

protected boolean reject(
Object caller,
Subject subject,
JoinPoint joinPoint)

{

return false;

}

protected boolean delegate(
Object caller,
Subject subject,
JoinPoint joinPoint)

{
return true;
}

protected Object rejectRequest(
Object caller,
Subject subject,
JoinPoint joinPoint)

{
return null;
}

protected Object delegateRequest(
Object caller,
Subject subject,
JoinPoint joinPoint)

{
Object[] args = joinPoint.getArgs();
if (args != null)

{
AnotherRealSubject.write((String) args[0]);
}
else

{
AnotherRealSubject.write("");
}
return null;
}
}

