package com.swtjface.Ch2;
import org.eclipse.swt.*;
import org.eclipse.swt.widgets.*;
public class HelloSWT {
public static void main (String [] args) {
Display display = new Display();
Shell shell = new Shell(display); //1.Allocation and initialization。
/*生成一個(gè)Display和Shell類的實(shí)例,GUI獲取底層平臺(tái)的資源并開辟了一個(gè)主窗口。*/
Text helloText = new Text(shell, SWT.CENTER);
helloText.setText("Hello SWT!");
helloText.pack();//2.Adding widgets to the shell
/*
在
Shell
上加入一個(gè)文本小部件。The code in this section also sets the parameters for these widgets, containers, and events to make sure they look and act as required.其中pack()方法是tell the Shell and Text components to use only as much space as they need.*/
shell.pack();
shell.open();
while (!shell.isDisposed()){
if (!display.readAndDispatch()) display.sleep();
}
display.dispose(); //3.GUI operation
/*一旦Shell的open()方法被調(diào)用,應(yīng)用程序的主窗口和其子部件都會(huì)被呈現(xiàn)。只要Shell保持在打開狀態(tài),Display實(shí)例就會(huì)通過它的readAndDispatch()方法來追蹤在操作系統(tǒng)事件隊(duì)列中的相關(guān)用戶事件。當(dāng)窗口關(guān)閉時(shí),與Display對(duì)象(包括Shell以及其子部件等)相聯(lián)系的資源就全部釋放*/
}
}
Display
類并不是可見的,但它負(fù)責(zé)監(jiān)管著
GUI
的資源并管理著和操作系統(tǒng)的通信。它不光要關(guān)注著它自己的窗口是如何顯示、移動(dòng)和重畫的,還同時(shí)要確保諸如鼠標(biāo)點(diǎn)擊、鍵盤敲擊等事件送達(dá)widgets并去處理它們。
是任何
SWT
和
JFace
應(yīng)用程序的承載著,無論你是用
SWT/JFace
開發(fā)或是單用
SWT
開發(fā),你必須在你的程序中包含這個(gè)類的一個(gè)實(shí)例。
Display
類的主要任務(wù)就是負(fù)責(zé)將你的代碼重的
SWT
和
JFace
命令翻譯成底層的命令來調(diào)取操作系統(tǒng)。
這一過程包含了兩部分:
1.Display
對(duì)象構(gòu)建一個(gè)代表著操作系統(tǒng)平臺(tái)的
OS
類的實(shí)例;這個(gè)類通過一系列被稱之為native methods的特殊
Java
程序提供了接觸計(jì)算機(jī)底層資源的途徑。2.
這個(gè)
Display
對(duì)象使用這些方法來直接指令操作系統(tǒng)并向應(yīng)用程序傳達(dá)用戶動(dòng)作。
if any features in your operating system aren’t incorporated into SWT, you can use the Java Native Interface to add them yourself.All it requires is a native Java method in the SWT package and a C function in the native graphics library that calls the operating system.
1.Display()--Allocates platform resources and creates a Display object
must be used in any SWT-based GUI.它產(chǎn)生一個(gè)Display類的實(shí)例并將其和GUI相聯(lián)系
2.getCurrent()--Returns the user-interface thread
must be used in any SWT-based GUI.它返回一個(gè)應(yīng)用程序的主線程,用戶界面線程,通常和dispose()一起使用來結(jié)束Display的操作。
3.readAndDispatch()--Display object interprets events and passes them to receiver
enable the application to receive notifications from the operating system whenever the user takes an action associated with the GUI.
accesses the operating system’s event queue and determines whether any of the user’s actions are related to the GUI.
Using this method, the HelloSWT class knows whether the user has decided to dispose of the Shell. If so, the method returns TRUE, and the application ends. Otherwise, the Display object invokes its sleep() method, and the application continues waiting.
4.sleep()--Display object waits for events
enable the application to receive notifications from the operating system whenever the user takes an action associated with the GUI.
Shell 類
The Shell class accesses the operating system through the OS class to an extent, but only to keep track of opening, activating, maximizing, minimizing, and closing the main window.
The main function of the Shell class is to provide a common connection point for the containers, widgets, and events that need to be integrated into the GUI. Shell serves as the parent class to these components.

attached to the Display的shell--top-level shells
NOT directly attached to the Display instance的shell--secondary shell
在你的GUI之內(nèi),你可以設(shè)定shell或其他小部件的風(fēng)格參數(shù)值,若是多個(gè)值則可以用“|”相連.除了提到的屬性,默認(rèn)為“SHELL_TRIM”。
SHELL_TRIM--有一個(gè)標(biāo)題欄(SWT.TITLE)和用戶可以最小化SWT.MIN)、最大化(SWT.MAX)、改變尺寸(SWT.RESIZE)和關(guān)閉(SWT.CLOSE)
DIALOG_TRIM--有一個(gè)標(biāo)題欄、一個(gè)活動(dòng)區(qū)的邊界(SWT.BORDER)和被關(guān)閉的能力
你還可以確定shell的形態(tài),以限定用戶修改shell的modality,如A modal dialog box不能被移動(dòng)或是改變尺寸,只可以使用給予的按鈕關(guān)閉或是取消。
NOT?every platform can render these properties in GUI components.
posted on 2006-03-15 13:51
JOO 閱讀(350)
評(píng)論(0) 編輯 收藏 所屬分類:
SWT & JFace IN ACTION